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Sl showhide on touch script
Sl showhide on touch script






sl showhide on touch script
  1. SL SHOWHIDE ON TOUCH SCRIPT HOW TO
  2. SL SHOWHIDE ON TOUCH SCRIPT CODE

Add both acs-dropdownshowhidetargetvalue and acs-checkboxshowhidetargetvalue attribute to each target component, which should be unhidden based on combination of dropdown and checkbox value.false, if the field is to be displayed when Checkbox is unselected.true, if the field is to be displayed when Checkbox is selected.Add the attribute acs-checkboxshowhidetargetvalue to the target component, the value should equal to:.Multiple values can be provided separated with spaces. Add the attribute acs-dropdownshowhidetargetvalue to the target component, the value should equal the value of the select option that will unhide this element.(on) FALSE if on TRUE and TRUE if on FALSE.

SL SHOWHIDE ON TOUCH SCRIPT CODE

Flame(on) // We now order that the Flame() code is run with the integer value that is the oposite of what it already is. Add the class hide to each target component to make them initially hidden touchend(integer detected) // Detect if we have touched the candle.Add the target class to each target component that can be shown/hidden.Add the data attribute acs-cq-dialog-dropdown-checkbox-showhide-target to the dropdown/select or checkbox element, The value should be the selector, usually a specific class name, to find all possible target elements that can be shown/hidden.

sl showhide on touch script

  • Add the empty property acs-cq-dialog-dropdown-checkbox-showhide to the dropdown/select or checkbox element.
  • As the first step, add the ClientLibs category as your project ClientLibs dependency.
  • Please continue this tutorial with Variables.

    sl showhide on touch script

    Each event handler handles one particular type of event and the parameters in the event handler provide the script with the specific details of the event. The details will differ with the event, but the idea is always the same. There are many events (about 38 different ones) and most of them have one or more parameters (that's those things like "integer num_detected" that follow them in the parenthesis). But before fully explaining how that works, we need to learn some other things, so we won't elaborate on that yet. That's the purpose of the phrase "integer num_detected" between the parentheses following touch_start. In case your script really needs to respond separately to each touch, SL will tell you how many touches an execution of the touch_start event handler represents. Instead, it may combine two or more of the touches into one event. But if multiple users click on your object at approximately the same time, SL may not invoke your code for each one separately. If a user clicks on your object many times, the touch_start event handler code will generally get executed many times, once for each click. But if you get a bunch of your friends together and have them all touch the object as rapidly as they can, sometimes you will see TotalTouches incrementing by more than one. If you test this by yourself, chances are that TotalTouches will always be incrementing by one. All of the script are released under a creative commons license, which means that you can use them freely This site tries to map the way you think into the way the LSL interpreter.

    SL SHOWHIDE ON TOUCH SCRIPT HOW TO

    These scripts allow you to add interactive elements to your builds without knowing how to code. Each time the touch_start event handler is called, the sim server initializes num_detected to be the number of times the object was touched since the previous execution of touch_start. This site will help you create scripts for your Second Life objects. The variable set above default (global variable) called TotalTouches counts the total number of times our object is touched.








    Sl showhide on touch script